Does anyone who tried this mod already knows if it's possible to add functional extra outside connections (highway, rail) with this mod?Unfortunately you're still limited to the default 4 rail and highway connectors. However, if your map has NOT utilized all 4 highway connections yet, you can create infinite road/avenue connections to the outside. Take a look here. Picture is a bit cloudy.Once you add in the remaining highway connections.I'm not quite sure of how functional these networks are, but they certainly make sure that your city's road network doesn't just abruptly end. Does anyone who tried this mod already knows if it's possible to add functional extra outside connections (highway, rail) with this mod?Unfortunately you're still limited to the default 4 rail and highway connectors. However, if your map has NOT utilized all 4 highway connections yet, you can create infinite road/avenue connections to the outside.
Take a look here. Picture is a bit cloudy.Once you add in the remaining highway connections.I'm not quite sure of how functional these networks are, but they certainly make sure that your city's road network doesn't just abruptly end.Thanks for testing. Could you check if any newly added highway and rail connections are functional though? On the map I created for Forkton I only made one 6 lane highway through the area, and have 3 rail connections to the outside.I would like to use this mod to add one or two extra highway connections (would be wonderful if I could add functional highway ramp connections for my '2 lane rural highways'. Thanks for testing. Could you check if any newly added highway and rail connections are functional though?
On the map I created for Forkton I only made one 6 lane highway through the area, and have 3 rail connections to the outside.I would like to use this mod to add one or two extra highway connections (would be wonderful if I could add functional highway ramp connections for my '2 lane rural highways'I can confirm that new highways (including the ramps!) and rail connections are functioning and can spawn traffic. Road and avenue connectors are purely cosmetic at this point but I have my faith in the modding community for that. That's 9 times the area the developers intended for us to play on.
Which, already, is near the limit of what my computer can handle.I'd like to try it once I get a new computer, though! I bet you could make some rather impressive cities using this and a few other mods.
Compatible with Cities: Skylines (a.k.a. The Industries DLC Like original version, this mod provides a cheat to unlock all 81 tiles at any.
Or maybe even a network of smaller, self-sustained towns. It'll be nice to see what people will come up with in a year, or two, or ten.Actually the CITIES SKYLINES developers knew exactly what they were doing and didn't limit future expansion when they developed the game. Unlike Maxis, if they had built hard limits into the game we would not be able to mod it like we are able to now. I have a desktop pc and as soon as I bought the game I unlocked 25 tiles. I did this because this allows a realistic city of small to medium size. My computer doesn't know the difference between 9 or 25 tiles. I'm very anxious to have 81 which is more realistic but I'll wait for the bugs to be worked out.
Computer hardware has far surpassed software so we can now really enjoy our game. Actually the CITIES SKYLINES developers knew exactly what they were doing and didn't limit future expansion when they developed the game.Ahh! They're on to us!Given the pace at which the community is embracing & modifying the game, are there plans to increase the population limit? Because as it stands, 1million Cims doesn't even correlate to any meaningful number programming-wise. Clearly players don't care if their PC melts down or overloads, & I think that's part of the beauty when SC4 came out; seriously pushing the boundaries of what most players PC could handle. But as time & technology progress, this will (should) be less of an issue.
Given the pace at which the community is embracing & modifying the game, are there plans to increase the population limit? Because as it stands, 1million Cims doesn't even correlate to any meaningful number programming-wise.
Clearly players don't care if their PC melts down or overloads, & I think that's part of the beauty when SC4 came out; seriously pushing the boundaries of what most players PC could handle. But as time & technology progress, this will (should) be less of an issue.No plans. But hey, we're flexible!
I've only seen a few people even get remotely close to 1 million, so I don't think it's a limit that will be pushed for quite some time. I think more important than the 1 million pop limit is the object count. Should be unlimited polys, props, trees, roads, buildings, and everything; as much as you can fit on the map. At your own risk of course.But if you don't think a few people are going to be running this game on several-thousand-dollar super rigs, you've misunderestimated the PC community, which is a fatal mistakeI need a new computer to play and have been seriously looking at getting one of theseEspecially as they will customize it as well. There seems to be several problem with the mod.Asset editor & map editor broken when the mod is on.Then, sometime building don't seems to grow until I restart / reload my game.
At one time I have my residential demand almost max, zone a large area - nothing grow. Until I restart game.But wait, aren't these maps' purchasable area just 7x7 tiles.
How is it the mod says 9x9=81? I confuse.I don't think this can qualify as 9x9. Or is it my game missing something?(rough sketch, grid not 100% accurate)Let say it just 14km x 14km and no limitation. It does have enough space to fill a small city, but to be honest, the game doesn't really feels that huge at all.It is like everything are twice the size in the game. Road 16 meter width?!Sure, that's because the stupid road actually have 6 lanes in it. 4 road lanes and 2 pedestrian lanes. I hope someone will mod true to size road in the future.
1 square is pretty much sufficient.Road in my place are 900mm + 3700mm + 3700mm + 900mm = 9.2 meter complete with 3ft pedestrian at both sides. And not all roads are equip with pedestrian, cutting it down to 7.4 meter width.Here is the city I live at, the game SHOULD comfortably fit the whole city in.Maybe someday I'll try to draw those major roads into the game and see how it goes.But one thing you can easily notice is - that size of airport in real world. The airport in the game is for ANTS!On the limitation factor - beside the currently widely known limit of pop amount, road segment, trees amount. There seems to be a cap of public transport lines too.I thought I saw a post on Reddit about that yesterday, limit around 250 lines, or 250 stations?
Where the hell is that post now I can't find it.Argh I think I just break my game after a re-install. Tiles position and size are wrong on the purchase screen for existing save games. Very sorry to hear that xonedl. This is why it's so important to back up our games before exploring the unknown. This mod still seems to be unstable. Some say they have no problems, some do. When you say 'won't install new mods' what do you mean?
All your mods are broken in game?I think modders need to do more extensive testing and stop rushing out unfinished mods. It's nice to show us whats being worked on, but if it's not ready or could have some potential big problems for users, it should not be released to public unless it's a beta test.
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